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Casinos and video games

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A questionnaire exploring issues related to video-game playing and gambling behavior in children and adolescents was completed and a computerized blackjack game was individually administered. One hundred and four children aged 9 to 14, from grades 4, 6, and 8, participated. This research seeks to examine the nature of this relationship amongst children.

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Nintendo & Sega) and gambling activities have similar attractive features and intermittent reinforcement schedules. It is suggested that commercial video-games (e.g.

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